Psychonauts 2 and Life is Strange: True Colors Show That Gaming is Starting to Focus on Empathy
Because conflict is a way for game creators to give their stories weight and raise stakes, video games are often centered around conflict. This need for conflict in video games goes back to before video games were invented. Board games such as chess and chess helped pave the way for video games. Gaming violence is a common theme because it allows you to communicate conflict easily and often lead to engaging gameplay. Recent developments includePsychonauts 2AndLife Is Strange: True ColorsSome games have started to break the violence trend and allow players to sympathize with villains rather than fighting them.
Psychonauts 2 & Life Is Strange: True Colors have very little in common except for their deep displays of empathy through their stories. Despite their differences in their stories, the empathy they show for others will hopefully inspire other games that deal with conflict similarly.
Gaming isn’t new in its idea of having protagonists defeat their enemies by understanding and not fighting them. Papers, Please, and Undertale required players to look at their perspectives differently to understand other people. This is why many titles don’t use this approach to conflict. However, it’s easy for games to say, “we’re good guys, they are the bad guys, let’s shoot them.” It’s difficult to create a story around complex characters that players can relate to, despite being the villain.